Embark on an enchanting journey through the realm of mystical fortresses and perilous lands in Make them Walk,
an immersive tower defense rougelite that will transport you to a world teeming with magic, mythical creatures,
and epic battles. In this game, the very fabric of your strategy lies in your ability to block of the way of your
foes, and make them walk the path you create by placing your towers.
Make use of upgrades and unlock more upgrades to ease your advance on the frontier of enemy. A vast variety of
upgrades are presented to you to unlock and use the most effective ones and the ones that RNG Gods allow.
Only the best of the adventurers would be able to maximize the potential of each of thoseupgrades.
Step into the shoes of a master tactician, entrusted with the guardianship of different outposts. In Make them
Walk, the brilliance of your strategy lies not only in constructing an intricate maze of towers and fortifications,
but also in manipulating the very pathways that the relentless creatures traverse. With a flick of your finger,
you can summon mystical barriers and obstructions, erecting impenetrable walls, shrouded in ancient sigils and
arcane symbols. By cleverly altering the trajectory of the monster's advance, you can guide them towards your
advantage, leading them right into your powerfull defensive towers.
The client wanted a Tower Defense game with a catch, Path that enemies follow is not fixed. That was the baseline,
I helped him define more intricate mechanics, improved game design a bit.
Helped brainstorm and develop the whole
project from start to end. It's on Steam now, but since neither of us were into marketing, the launch wasn't as
great as it could have been. The game's still great though.
A* pathfinding algorithm was used to make monsters choose the shortest available path.
What I did :
- Programming
- Aesthetics Direction
- Sound Direction
- Optimization
- Game Feel
- Game Design (some mechanics)
This game is published on Steam and itch.io -