Game Developer & Pixel Artist · India
Crafting Experiences
6+ years of experience making games played by many - from tower defense to hero shooters. Multidisciplinary, collaborative, always building.
Skills
Tools
Professional Projects
01 / Professional
Built dynamic enemy routing and balance for a tower defense experience where foes adapt to player-built paths using A* navigation and emergent level behavior.





02 / Professional
Rival Rumble is a competitive puzzle game that rewards players with real cryptocurrency. I built the backend and integrations: persistent database management, RESTful web APIs, a Telegram bot bridge, and connections to crypto payment APIs to automate payouts and verify transactions.





03 / Professional
Rebuilt online multiplayer using Photon Unity Networking 2, optimized match flow, and polished gameplay for a real‑time carrom board experience with 2v2 and offline AI modes.





04 / Professional
Created the multiplayer squad trading and win condition systems for a fast-paced online card game, using Photon networking and tight mechanics under a 2-week deadline.





Personal Projects
01 / Personal
A satisfying paint-splat arena made solo in 7 days for a Brackeys game jam — ranked #42 in the "Fun" category out of thousands. Features boss encounters, tight controls, and satisfying paint splatter visuals.





02 / Personal
A realistic-looking hero shooter PvP where players pick whacky characters with unexpected moves (for example, tanks that fight using melee). Built robust multiplayer systems, PvP balancing, and animation-driven combat to support fast, emergent battles.





03 / Personal
A small prototype exploring arcade mechanics and rapid prototyping workflows. Includes core loop and basic systems implemented as a playable build.





About Me
I'm MaybeKush - a game developer, programmer, and pixel artist who builds playable experiences with polished visuals, tight systems, and game mechanics that DANCE with each other. I ship prototypes and finished work using Unity, Photoshop, Aseprite, and Visual Studio while keeping projects organized in Trello.
From pixelated indie worlds to code driven tools and gameplay loops, I focus on making games that feels handcrafted and plays clean AND SO FUN THAT IT'S ADDICTING. Based in India.
Engines & Tools
Production Tools
Additional Skills
Contact
Have a project, a role, or just want to talk games? Reach out - I respond fast.