Game Developer & Pixel Artist · India

Maybe
Kush

Crafting Experiences

6+ years of experience making games played by many - from tower defense to hero shooters. Multidisciplinary, collaborative, always building.

Skills

Game Developer Programmer Pixel Artist Level Design Game Design Scripting (C#) UI/UX Design Pixel Animation

Tools

Unity Photoshop Aseprite Visual Studio Trello Git

Professional Projects

Shipped & Played
by REAL Players

01 / Professional

Make Them Walk

Tower Defense Pathfinding Unity

Built dynamic enemy routing and balance for a tower defense experience where foes adapt to player-built paths using A* navigation and emergent level behavior.

A*
Pathfinding
Dynamic
Paths
Navigation Systems · Enemy AI · Gameplay Balance · Tactical Flow
Make Them Walk pathfinding screenshot
Make Them Walk pathfinding screenshot
Make Them Walk tower layout screenshot
Make Them Walk enemy waves screenshot
Make Them Walk upgrade loop screenshot

02 / Professional

Rival Rumble

Puzzle Competitive Unity

Rival Rumble is a competitive puzzle game that rewards players with real cryptocurrency. I built the backend and integrations: persistent database management, RESTful web APIs, a Telegram bot bridge, and connections to crypto payment APIs to automate payouts and verify transactions.

DB
Persistence
APIs
Web & Crypto
Crypto Rewards · Backend Systems · Telegram Bot · Secure Payments
Rival Rumble cover
Rival Rumble gameplay
Rival Rumble match
Rival Rumble multiplayer
Rival Rumble interface

03 / Professional

Carrom Play

Multiplayer Unity PUN2

Rebuilt online multiplayer using Photon Unity Networking 2, optimized match flow, and polished gameplay for a real‑time carrom board experience with 2v2 and offline AI modes.

3
Game Modes
Online +
Offline
Real-time Networking · Match Stability · Multiplayer UX · AI Modes
Carrom Play board screenshot
Carrom Play board screenshot
Carrom Play 2v2 mode screenshot
Carrom Play offline AI screenshot
Carrom Play match lobby screenshot

04 / Professional

S.O.S. Squad

Card Game Multiplayer Unity

Created the multiplayer squad trading and win condition systems for a fast-paced online card game, using Photon networking and tight mechanics under a 2-week deadline.

2
Weeks
Online
Multiplayer
Network Gameplay · Game Mechanics · Card Trading · Rapid Iteration
S.O.S. Squad card trading screenshot
S.O.S. Squad card trading screenshot
S.O.S. Squad squad draft screenshot
S.O.S. Squad victory condition screenshot
S.O.S. Squad match flow screenshot

Personal Projects

Built for the
Love of It

01 / Personal

Paint Brawl

Arena Shooter Solo Project Unity

A satisfying paint-splat arena made solo in 7 days for a Brackeys game jam — ranked #42 in the "Fun" category out of thousands. Features boss encounters, tight controls, and satisfying paint splatter visuals.

2
Modes
Net
Synced
Boss Encounters · Paint Splatters · Satisfying Loop · Solo Jam
Paint Brawl cover
Paint Brawl screenshot 1
Paint Brawl screenshot 2
Paint Brawl screenshot 3
Paint Brawl screenshot 3

02 / Personal

Whacky Game

Multiplayer Hero Shooter Level Design Netcode Animation

A realistic-looking hero shooter PvP where players pick whacky characters with unexpected moves (for example, tanks that fight using melee). Built robust multiplayer systems, PvP balancing, and animation-driven combat to support fast, emergent battles.

Net
Multiplayer
Anim
Driven
PvP Balance · Robust Netcode · Character Moves · Melee-Tank Mechanics
Whacky Game screenshot
Whacky Game gameplay
Whacky Game multiplayer
Whacky Game characters
Whacky Game characters

03 / Personal

BMB

Experimental Prototype Unity

A small prototype exploring arcade mechanics and rapid prototyping workflows. Includes core loop and basic systems implemented as a playable build.

Proto
Build
Solo
Dev
Rapid Prototyping · Core Loop · Playable Build
BMB cover
BMB screenshot 1
BMB screenshot 2
BMB screenshot 3
BMB screenshot 4

Designer.
Developer.
Do-er.

I'm MaybeKush - a game developer, programmer, and pixel artist who builds playable experiences with polished visuals, tight systems, and game mechanics that DANCE with each other. I ship prototypes and finished work using Unity, Photoshop, Aseprite, and Visual Studio while keeping projects organized in Trello.

From pixelated indie worlds to code driven tools and gameplay loops, I focus on making games that feels handcrafted and plays clean AND SO FUN THAT IT'S ADDICTING. Based in India.

Engines & Tools

  • Unity
  • Aseprite

Production Tools

  • Photoshop
  • Visual Studio
  • Audacity
  • Trello
  • Git

Additional Skills

  • Playtesting & QA Leadership
  • Level Design
  • Multiplayer Networking
  • VR Development
  • R&D Mechanics

Let's Make
Something.

Have a project, a role, or just want to talk games? Reach out - I respond fast.

Email

kushagrapratap4943@gmail.com

Itch.io

maybekush.itch.io